"Find Malcolm. His safety is your safety."
Threat or promise, I wasn't hanging around to find out. Not when the sorcerer making it had just yanked me out of my skin for a friendly chat.
But with our situation normal involving scheming magicians, lurking necromancers, and Callum's long-lost family all competing to make my next out of body experience a permanent one, having a sorcerer on our side seems like a pretty good option. Better than the alternative, anyway.
There's just one problem. If we want her help, we need to find her dentist. And we've only got one lead. One hairy, stinking lead.
Weres. Mouth-breathing, ravening monsters with too many teeth and no affection for my kind - or any other that I know of. Which is why dealing with them is completely against company policy.
But we're going to have to make an exception, because we're not just caught between a sorcerer and some drooling pack. Never mind our usual hazards of the job - there's a hungry void stalking me and the Watch is closing in. We need all the help we can get.
Grab the chew toys. We're going on a were hunt …
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